The introduction of Lara Croft in the 90s presented what is now considered to be one of the first strong female characters not just in video games, but in media in general. In Mario and The Legend of Zelda respectively, Princess Peach and Princess Zelda appear as damsels in distress – and, in many cases, the objective of the game is to rescue them from peril. Samus Aran, a heroine in the 1986 Metroid game, is considered the first playable female character, rather than a woman who merely appeared in the background. Sometimes these female characters were barely distinguishable from male characters except for one minor characteristic, such as long eyelashes. History indicates that women began appearing in video games around the mid-80s. Many critics have assertively spoken out about how strong female video game characters are rare, with the characters that do appear are often being presented as “prizes.”īut has female representation in video games gotten better as time has passed, or worse? The video game industry is booming, but it repeatedly comes under scrutiny for what appears to be the persistent sexualisation of female characters.
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